![]() ![]() You won’t see footsoldiers trudging behind like in Three Houses, going about their own important bouts, but you will get to take in some gloriously gargantuan landscapes like the Firenese fields and the occasional grandiose place of religious worship. And it never gets old to see the top-down view of the battlefield seamlessly transition to a 3D brawl between the two chosen combatants. There’s plenty of heft behind each blow, whether it’s from a heavy lance swing or a flurry of swift kicks and jabs. You get to work fighting through them, learning the ropes of its series’ tactical turn-based combat by moving your characters around like chess pieces on a board, dramatically zooming in with each decision to see them duke it out with intensely satisfying animations and witty (or wacky) battle cries. Corrupted assailants are spotted on the lands between your floating house and the kingdom’s palace. You get a taste of the final battle from a thousand years ago to set the stage of the Divine Dragon you play as, then wake up in the present day to see the signs of war trickle out again your roused sleep suddenly seeming less like a coincidence and more like divine intervention. Things kick off pretty quickly in this one. Swings and roundabouts (and Fell Dragons) Whether they’re royalty, retainers, or rowdy priests, they’re all dumb and charming enough to keep the journey from growing too stale. You come in for the combat, and you stay for the characters. ![]() It’s all cookie-cutter stuff that you don’t really need to be able to keep up with to enjoy. Of course, a war breaks out to control these powerful artefacts, leading to a second major world kerfuffle once the evil vanquished the first time reemerges. It’s an entirely standalone narrative, requiring no knowledge of the series’ storied history, but it finds a way to incorporate almost its entire back catalogue of primary protagonists by way of the Emblem rings - objects which, when “engaged” by a character - call out the spirit of those heroes to fight alongside you with cool attacks, flashy weapons, and awesome outfits. I think it’s better for it, but what you’ll get from this release depends entirely on what you got out of the last.Īs you likely already know from the trailers, Fire Emblem Engage sets itself up like an all-stars compilation. The be-all-and-end-all is that the latest iteration of Nintendo’s continuously growing SRPG series is a blast, but it’s as much a deviation from its most recent success as it is a finely-tuned take on the formula kickstarted by Gameboy designer Gunpei Yokoi back in the 80s. After 60 long and mostly enjoyable hours with Fire Emblem Engage, I’ve seen the credits roll and learned of the future I carved out for my army along the way. ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |